Tuesday, 25 March 2014

Video Game Review: The Elder Scrolls V: Skyrim. (Part 2/3)

I swear I said I'd do one later in the week. In early 2013. And then never mentioned it ever again.



 
I'd like to talk about Skyrim some more and try to flesh out this game as much as possible. In this segment we're going to be talking about professions. Alchemy, Blacksmithing and Enchanting.




You can also cook, but there's little incentive to actually do that apart from minor health and stat buffs.

Anywho, Skyrim's crafting system is one of the most intuitive you can find in any RPG. Any purists who claim that Skyrim is an Action-Adventure title and that its easy-to-navigate menus and lack of a bazillion different stats locks it out of true RPG status can go sit in the corner. I'm not having that nonsense today.

Granted, it was easy to break the entire game by making potions that helped your enchanting, enchanting equipment that helped your alchemy skill and repeating that a few times, but that's all part of the Elder Scrolls fun.


 
 
You could make equipment that would allow you to pick up anything without getting over encumbered.
 
 
 
 
 
Make a sword that can kill everything. Rename the weapon something dumb. Make gloves that can punch enemies over mountains. Make a crossbow or bow that will cause so much damage that the enemy will be catapulted upon impact. Make items that increase your barter skill to levels where shopkeepers will give you thousands of gold if you sell them a single tomato.
 
 
The options are seriously endless.
 
And it's not patched out because it's not a glitch. It's a fair use of game mechanics.
 
I like that. In a competitive multiplayer game, you'd be banned if you found a way to break the game.
 
In Skyrim, it's fine.
 
That's probably why I prefer these kind of titles to shooters. Less restrictions.
 

And I can never say no to Todd Howard's magical smile, a smile that's been with the Elder Scrolls games since the start.

He once said that developers should ignore demographics and installed, and follow their passions, saying “if install base really mattered, we'd all make board games, because there are a lot of tables.”


What a guy.
 
 
 



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