I was lucky enough to have a play around with Titanfall at my friend Murray's house.
After playing the quick tutorial that runs you through the basics of pilot training and running around in a Mech, you can jump straight into multiplayer and start shooting people in the face.
It's actually pretty hard. However, map navigation is less of a problem given that you can get around by double jumping from building to building which is incredibly fun. Wallrunning mixed in with existing game mechanics makes this a game of skill. This is both fun and rewarding.
In terms of graphical fidelity, the games textures look relatively crisp and there would be a clear contrast if put alongside a PS3/Xbox 360 title. There is, of course, a mild bloom effect which leaves the trees looking ever so slightly whitewashed in one particular level, but that's all I really have to complain about on the graphical/pretty side of things.
Piloting a Titan is incredibly enjoyable, especially with the ability to customise your loadout. I was a bit concerned about that lack of model varieties as it seems to current stand at a staggering three different Titan meshes.
I said to Murray that I wished for the ability to paint and customise sections of the Titans, making chunky ones with tiny legs of one with tiny heads built like a tank.
Basically, I wanted to build Bumblebee.
Or Jetwing. Or Optimus Prime.
When my good friend told me how I should play a Transformers videogame if I wished to do that, I simply rolled my eyes and emphatically expressed how it wouldn't be the same. I needed to make a Transformer in a non-Transformers game in order for it to be fun and/or enjoyable.
My friend also asserted that making a custom titan out of individual components would be hard for the developers to properly balance. I conceded his point, given the incredibly detailed single player that had been made for the game. It is pictured below.
So that's why I have a hard time letting the devs off on this one. There is no single player. Whenever Robot-Man showed up in the corner of my screen, telling me that my Titan was online in two minutes, I asked Murray who he was and he had no choice but to shrug. When African-General-Man insisted that we all pull together and win the match, my emotions were not particularly riled because I have no idea who he is, what I am doing, what my motivation is, where I am, where all these robots have come from, the story behind my surroundings and environment and much more.
And this is where you decry me as being too story-oriented in a game which should be intensely focused on a gameplay element as it's solely multiplayer. And that's where you're right.
I am just too old fashioned at the grand old age of twenty.
Back in my day, a solely multiplayer game was a tech demo.
Back in my day, big-head-mode and colour palette alterations were an integral part of the game or hidden cheats instead of downloadable content that would have cost the cost of a brand new gamein small micro-transactions.
My friend let me load up Project Spark and I was dismayed to find 75% of the content was micro-transactions. For a beta. Not even an actual game yet.
I get so jaded sometimes.
But shooting things in a robot makes things a little bit more ok.
And it's the Y button to kick and the baddies explode into red goo.
That's kinda cool.
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