Monday 21 July 2014

Video Game Review: Canis Canem Edit.




Canis Canem Edit is a game by Rockstar that is colloquially known as "Bully" and universally known because Pewdiepie played it. Which, in turn, is because enforced sterilisation is long since overdue in most Western countries.

But I'm not here to preach the word of genocide. I shouldn't have to. After preaching about this game and extolling its many virtues, you should be ready to cause genocide in at least twelve countries because modern game development will never allow a game of this calibre to be created again.

But what it is Bully?



In short, Grand Theft Auto: San Andreas/ Vice City in an incredibly condensed and fun package, set through the eyes of a kid instead of an adult.

You play as James "Jimmy" Hopkins, a teenager who is sent to a mandatory private school called Bullworth Academy. As he settles in, he befriends Gary, a megalomaniac teen with severe ADHD and numerous other problems, obsessed with taking over the school.

I still remember my first initial thoughts when I first got this game.
"I don't want to play as a ginger delinquent."

But the thing is, you're not.
Jimmy is actually kind of affable in a strange way, as he goes around uniting the different school factions of Nerds, Jocks, Preppies, Greasers, Townies and Bullies. Each faction represents a different chapter of the story and all have different strengths and weaknesses. Nerds are weak but have weapons such as bottle rocket launchers that will happily take away three-quarters of your health. Preppies are champion boxers and cannot be knocked down. Jocks are almost impossible to take on in hand-to-hand combat. Greasers have a habit of chasing you on bikes, Bullies have much more aggressive and therefore easy to knock down and Townies are a bit of a mixed bag.
You also have to attend classes to unlock various things.
Well, you don't have to. But if you get caught by a prefect whilst Truanting, he'll ship you straight off to lessons. If you're on a mission, the mission is auto-failed, so it's wise to complete your classes so that you have more time to explore Bullworth, Bullworth Vale, New Coventry and the many other in-game locations that open up as you progress through chapters.

Eat your veggies before you have your dessert, but do tell us how many veggies you usually like first so this feels like a challenge but doesn't feel like a chore.

Good. Game. Design.



After you complete side missions to help a clique and increase/decrease various reputations, the main missions will open up which usually end in a boss fight with the head of the clique, who was usually lied or misled by Gary into thinking you've been plotting against them.

Of course, Jimmy is just trying to get by. He doesn't have the mental capacity to plot, but is smart enough to know all the right ways to defend himself.

I think this really appealed to me in someway. In Bully, I wanted to hate Gary, but he was just so thoroughly conniving that I couldn't help but chuckle after he turned up at the rich head preppies house and told him how Jimmy had said that "he had six toes because of all the incest in his family and that he has twelve hermaphrodite sisters."

Meanwhile, poor James has no clue what hermaphrodite even means but knows he's in severe trouble as the gates lock behind him.



The missions are varied, and offer up some great challenges from mini-games to cycling races, to delivery quests to tactical fighting and often leave you to determine the best way to solve them.

For example, in the boxing mission, with Thad hiding behind a bar and summoning goons every two minutes, I realised that it was nigh-impossible/incredibly difficult to knock him down until I knocked two wooden bars over the door, stopping him from summoning henchmen
Another mission only ended once you'd "lost the pursuers." but had the option to stay and beat them all into the concrete instead.
That, is good level design in my books.

Right at the end, in the final mission, there is a boss rush of every clique leader which you, along with the clique leader for the bullies, fight and beat up. Then you go after Gary.

After you complete the game, there are still collectibles to be found and classes to attend for hours and hours and hours. These unlock even more stuff to use.

There are also hidden items, bonuses, secrets and many more little tidbits of the bygone PS2 era. (Nine years ago.) You can even customise Jimmy with clothes, haircuts, masks and tattoos that you either unlock or buy with cash you get from running the hundreds of errands that pedestrians will often ask you to do.



It's lively, it's great, it's £3.99 on PSN.

Thursday 10 July 2014

Video Game News: EA Still Being Jerks. I'm Kidding. That's News To Nobody.


The game industry, at large, are full of liars.
Blizzard only pulled the auction house, not after player complaints, but after they'd made an arbitrary amount of money from it.
Ubisoft insist that uPlay is stopping piracy whilst other reports suggest that it causes an increase in pirating because gamers flat out hate uPlay due to the service requiring you to log in every session. The entire team at Microsoft made a console that didn't run on discs that they suddenly got rid of and redesigned multiple times in the biggest PR meltdown/save in the history of video games and pretended that every member talking on behalf of the company took to the E3 2013 stage on hallucinogenic mushrooms.
This was after they saw that the silence in the packed stadium wasn't because of the audience's shock and awe. They literally couldn't find anything to applaud about the Xbox One when it was unveiled.


But nobody. Nobody. Are as bad as EA.
I saw this article on The Escapist yesterday.

http://www.escapistmagazine.com/news/view/136011-EA-Dungeon-Keeper-Failed-by-Innovating-Too-Much

Now Dungeon Keeper Mobile was not a good game by any stretch of the mind or imagination. You had to pay to do literally anything. If you wanted to amass an army of minions and start making a dungeon, you had to wait two hours to clear two blocks unless you paid real-life money.








It flat-out killed Mythic, a vet studio and has forever shamed Bullfrog. Peter Molyneux, the creator of the original Dungeon Keeper, a PC classic staple, had a go and utterly despised it. The UK advertising agency had to ban an ad describing the game as free because it was so grossly misleading and unplayable without zipping open your wallet. Jim Sterling, a man I've crossed swords with before on this blog, called the game "a cynical skeleton of a non-game." and "a scam." I'm inclined to agree.

Last week, Andrew Wilson, CEO of EA described Dungeon Keeper as "a shame." and "admitted that it missed the idea of value."

In the article yesterday, he claims that people simply weren't ready for Dungeon Keeper and the innovation it brought.

Ok, give me a second here.

SIX DAYS AND YOU'RE INSISTING THAT EVERYONE'S WRONG AND THAT YOUR SHITTY IDEA WAS BRINGING ITS A-GAME. THE ONLY EXPLICABLE REASON FOR YOU TO BE THIS MUCH OF A DICK-COSY IS IF YOU CAME FROM AN INSURMOUNTABLE RICH BACKGROUND, WENT TO A ROUGH PUBLIC SCHOOL AND HAD TO BRIBE OTHER CHILDREN TO NOT SHANK YOU EVERYDAY WHO ENDED UP SHANKING YOU ANYWAY EVEN IF YOU PAID THEM. YOU TURNED THIS INTERNAL PAIN INTO A FREEMIUM GAME WHERE YOU PAY TO NOT HAVE FUN. I UNDERSTAND YOUR PAIN ANDREW BUT:


There. The biggest insult to anyone American. Save it to your hard-drive. You won't regret it.

We've seen EA's behaviour in the past in SimCity being always online. The execs scoffed and said that it HAD to be online and that it wouldn't work ANY OTHER WAY.

Then when gamers didn't quiet down like good little blind consumers they MADE AN OFFLINE MODE THAT WAS THEY COULD HAVE MADE AVAILABLE AT ANY POINT. But that's all in the past, right? They've learned their lessons, right?


Moving on from this, towards the future, EA floored Battlefield 4's release, making it glitchy and struggling to cope. Theme Park Mobile was just released under the exact same principals as Dungeon Keeper, missed just in time by the UK's advertising board.

 Finally,  here is a list, courtesy of 4chan's /v/ board, dictating the things left out of The Sims 4 that were available in previous games, most of them for free.

Confirmed as cut
=============
-No Create-A-Style [Confirmed cannot be added back later]
-No Colour Wheel [Confirmed cannot be added back later]
-No Swimming Pools
-No swimming in the sea/rivers, etc.
-No swimwear
-No Toddlers age stage
-No skin tone slider
-No opacity slider for makeup
-No shopping (Clothes, groceries, etc.)
-No Favourites (food, music, and color)
-No Left handed or right handed sims
-No Dinner proposals
-No Hireable gardeners
-No WooHoo Skill
-No Tragic clown
-No Hot tubs
-No Social bunny
-No Private schools
-No Adoption though townies and NPCs
-No Random deaths
-No Basements
-No Sitting on the arms of chairs, couches etc.
-No 64bit version of the game
-No Storey Progression other than aging, dying and move in/out
-No Rabbit-holes [No Work, Schools, Shops - Sims just vanish from Lot]
-No Trams (They are decor only)
-No Steamboats (They are decor only)
-No Garages
-No Bicycles
-Maximum Lot size now limited to just 50x50
-Loading Screens for Worlds
-Loading Screens Hoods
-Loading Screens for individual Lots/Families
-Only 5 Hoods per World
-Only 1 to 5 lots per Hoods
-So only 9 to 21 lots per World (Most likely 14)
-Only 1 World supplied in Base Game
-All buildings on a Lot get the same foundation (no choice)
-Buildings can only have 3 floors (plus a foundation and a roof)
-Teens, Young Adults, Adults and Elders are all the same height.
-Hair isn't as realistic as TS3
-Textures are blurry and lack bump mapping
-Lots of so called new features are already in The Sims 3
Multi-tasking Sims (The Sims 3 can read and relax in bed, watch TV while chatting, chat in groups, etc)
Emotional moods (currently in the form of Moodlets in The Sims 3)
Unconfirmed but believed to be true
===================================
-No terrain sculpting
-No user creatable ponds
-No split-level homes
-No Cars (They are decor only)
-No Ghosts or any other Supernatural creatures


The Sims 4 also explained that an entire life stage (Toddlers) and Pools, one of the main features of The Sims, cannot be supported by the game at this point.

This list is here for a reason. I bet you all my earthly possessions that EA will put in at least 75% of this stuff as downloadable content that you have to pay for, totalling anywhere from 200/500 quid by my rough estimations with the Sims 3 and a calculator as a reference point.

I will be checking this list two months after the release of The Sims 4 and will do a special episode calling out EA on their bullshit before the mainstream gaming press if they've implemented anything on the list.

Finally,

Do not buy EA games. Do not support EA games.

You've all been warned.

Tuesday 8 July 2014

Video Game Review: Dead Rising 2.




That's a rather Dr Seussian title. I like it.

So anyway, Dead Rising 2 is a survival horror video game set in an open world environment published in September 2010.

You play as Chuck Greene, a blond haired motorcyclist trying to get his hands on Zombrex for his young daughter Katie which must be replenished at a specific time every day otherwise she turns into a zombie. He tries to do this through a reality game show involving zombies. You also somehow get embroiled in a massive plot development five minutes in in which you are framed for the zombies that the reality show uses getting lose and trying to eat everyone and have to clear your name in three in-game days before the military shows up.

As you can see, the story is complete bananas.

Let me explain briefly.


Capcom.








I am not a huge fan of this game. For a start, I was playing through a good hour of gameplay and about fifteen loading screens before I got to hit a zombie. There are loading screens for cutscenes and then loading screens after. At one point I went through a vent. A cutscene started of him entering the vent, followed by a loading screen, followed by a cutscene of him getting out of the vent at the other side and smiling like a shithead. Followed by a loading screen.

I only needed one loading screen and no cutscenes, Konami. If you can't hide loading screens BEHIND cutscenes, you're developing a game wrong. Games involving the undead need pacing, and this game kills it dead.

There is a 24 clock reminder to get Katie her meds. Every mission is linked to a planner. All hostages that can be saved are only around for a finite time and often don't want to be saved until you've found their friend or rubbed their back or bought them a bag of crisps. There is a constant countdown until the military arrives which pops up on screen every time you enter a new area, which is frequently because you spend more time watching loading screens than playing the actual game.

Once you're in the game, a lot of the action is centred around making weapons, which is incredibly fun. At one point I made a fire extinguisher nail bomb thing which froze enemies solid and covered them in nails, causing their health to tick down.



But all the fun you can have is marred by that constant timer. It doesn't make the game suspenseful, it just ups the tedium. Like you're on a roller coaster but have to step off halfway through to do some washing or you're on a bouncy castle/trampoline and you have to get off to walk someone's dog after ten minutes.

Who do these clothes belong to? Who's dog is this? I wanted a game without stress, where I can find the best ways to murder the undead without having to check a darn timer.

But of course, it's arcade-y and I just don't get it.

NO.

Left 4 Dead & Left 4 Dead 2 were arcade-y but didn't make me feel as if the controller was snatched away from me every mission by someone with severe autism who insisted I do missions in order, helped civilians in order and did a bunch of dull chores because he said so.



I bought this game (Well ok, I didn't. I just happened to get it from someone else) so don't tell me how I'm going to distribute my fun.

Timers suck and ruin games. Dead Rising 2 is so much wasted potential.