Friday 29 November 2013

Video Game Idea: Fallout 4.

Yep, you supposed I'd update on Tuesday or Thursday. Nope, tonight you're getting your content a mere few hours after the RPG update. Mainly because it kind of links in. You need to know all that stuff before I can lay down my ideas for Fallout 4.

Basically, I'm updating the currency.


This is the humble bottlecap. It's the currency in the Fallout universe and I want to shake things up a bit. Make them a little bit more Arr-Pee-Ghee-ish.

That's why I would like to put in Red Bottlecaps, Blue Bottlecaps, Green Bottlecaps and Black Bottlecaps.

Red Bottlecaps are the main currency, used to buy weapons, ammo, food, stimpaks and other miscellaneous items.

Blue Bottlecaps are uncommon and are used to unlock stat challenges. Now, your character has one hundred stat challenges that are randomly unlocked at the beginning of their playthrough. There's no indication of which ones they have until they've completed them. Upon completing them, the character gets a stat bonus. Here are some examples:

RADSISTENCE
"Kill 50/100/250/500 Feral Ghouls and gain 0.5/1/1.5/2% Radiation Resistance."

FORESIGHT
"Explore 10/25/50/100 locations and gain 1/2/3/4% Bonus Critical Hit Damage"

THE HARDY ENDURE
"Break 20/40/80 limbs and gain 3/6/9% Physical Damage Resistance"

FIREFIGHTER
"Get shot 1000/2000/4000/8000 times and gain 2/4/6/8% Weapon Damage Resistance"

Basically, your character throws five blue bottlecaps into a large hole/statwell/magical dumpster/whatever and they unlock a stage of a stat challenge. Note that I said stage. If there are five thousand stat challenges (Perfectly do-able, they could be anything from shooting two-headed cows with submachine guns or picking up washing-up powder.) then the player needs to have (4,900 x 4 x 5) 98,000 of these blue bottlecaps to unlock. Well, that's if there weren't infinite stages. Can you see the pattern in the above stat challenges? Yeah, they could just continue that way forever. I think that would be neat.

Onto Green Bottlecaps.

Green Bottlecaps are rare and allow you to purchase weapon mods with a fun little system included. All weapon mods are free, but useless. You have to choose HOW MANY Green Bottlecaps you wish to spend on the mod which will determine its power. Lets say you get three Green Bottlecaps in each segment of the game/30 minute dungeon battle or whatever. If you saved up a hundred and sank them all into a sniper rifle scope, then you could snipe an enemy two hundred miles away. They'd despawn before you could collect the loot but, you know, RPG. Do what you want. Freedom. You could sink them all into a submachine gun extended magazine and have a horrifyingly overpowered gun that almost never needs reloading. Or put them all into a flashlight/laser scope that becomes so powerful that it melts faces. Oh and you can now mod clothes. Want to run around in pajamas? Great, sink all those green caps into damage resistance and it'll just be as good as armour. Who cares if it doesn't make sense? RPG! Freedom!

And Black Bottlecaps.

Black Bottlecaps are VERY rare and can offer any of the following.

- A free random perk (Which you usually get by spending your talent points you get from levelling up.)
-Pointless but rare and often hilarious pieces of clothing like a Mankini or a Viking Helmet with a base stat bonus that can also be modified.
- A huge bonus to a random skill.
- Keys to access several hidden parts of the map (SUPER rare.)
-Exclusive weapons.

Also, you can exchange Red Bottlecaps/Blue Bottlecaps/Green Bottlecaps at Merchants. They won't always be the same and will vary according to time and settlement so it's a good idea to check multiple settlements to try and get the best bargains or you could try and beat the market by buying low and trading high. However, you cannot barter your way to more Black Bottlecaps. If you find a SINGLE one, every single NPC is instantaneously hostile towards you and if they manage to kill you, you will respawn without the Black Bottlecap. You must find the randomly allocated place to exchange the Black Bottlecap which will change with every game. Pretty neat. Oh and I also had a great idea for different modes after you complete the game/main storyline.

Options to change the enemy level difficulty from scaling to area based. 

If you encounter an enemy, it is automatically scaled to a level close to yours in Fallout. Some players prefer areas with loads of difficult enemies and areas with not so many difficult enemies. I enjoy games which do that because once I get my ass kicked by the difficult enemies, I can go back to earlier spots to completely steamroll enemies and take my anger out. Always fun. For serious.

The game should also have more recipes. Everyone liked the Deathclaw Hand, Nuka-Grenades and Rock-It Launchers. Why not do some schematics for clothing? And traps you can set for enemies? Why not make all of the useless environmental clutter like irons/tea trays/empty cans/bottles useful? Hell, why not make the game so that EVERY object has a use?

I'd also like to introduce Locked Junkboxes. Locked Junkboxes are scattered all over the place and are replenished every week. (Real time, not game time, reset your console's clock and the game will notice and say bad things about your mom or something.) 

You can buy keys for a hundred caps that will open the junkboxes that might contain packets of drain cleaner and a mop or a useful gun/piece of clothing. (Previous Fallout games have had hundreds of thousands of junk items. There's never exactly a shortage of mundane items.) 

Oh and the option to move bottlecaps around characters would be great too. If I complete the game, I'd like the option to transfer my money over and start again.

Finally, make player housing have some sort of impact. I want to be able to make strange labs/research stations/crazy and usable bits of furniture/arenas for captured bandits.

This. This would be my ideal Fallout 4.



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